About me
Dan Markin
Senior product designer, graphic artist, illustrator, & amateur board game designer
My career has taken me through graphic design, illustration and everything in between, granting me a pretty flexible skillset to tackle visual problems. I like to explore solutions to find the best fit and have learned a diversity of tools, enough to action the right one for the right job. Cultivating an open mind towards ideas, execution and critical feedback are important to me, and I feel help keep a project on-track through shared clarity. My inexorable need to stay organized keeps me centred during chaotic timelines, and helps me understand the big picture when taking the lead. And yet there’s still nothing better than headphones and a clear goal to crack into.
14 Years industry experience
14
Digital design
7
UX Design
3
Leadership
4
Bachelor's degree
10
B2B Saas
Product Design
Web application design
Mobile app UI design
Workflow/Wireframe design
Prototyping
html/CSS
WCAG 3 Accessibility
SCRUM + Agile development
Copywriting
Microanimations
Game design (boardgames)
An expansive skillset
UX Research
Unmoderated async usertesting
Quantitative studies (analytics)
Competitive benchmarking
Persona development
Rainbow spreadsheet
Thematic analysis
User interviews
Leadership
Mentorship
Capacity planning
Performance reviews
Stakeholder buy-in
Advocating for team tools
Process improvements
One-on-ones
Graphic design
Branding & visual identity
Icon design
Logo design
Infographics
Motion graphics
Print media
Email design
Illustration
My toolkit
Figma
Sketch
Microsoft suite
Adobe suite
JIRA
Miro
Confluence
html/CSS
Apptio
Usertesting.com
Pendo analytics
Gong
Truvoice
Personal work
Illustration is my emotional playground, but my most rewarding application of design is one that goes beyond communication into reciprocal interaction. To better understand a more meaningful empathetic approach to UX design I’ve been developing a few board games in my spare time, shopping it around to new users and growing the game around their interactions. In the meantime I’ve also been pushing my knowledge of front-end dev to better collaborate with the developers I work with.