It's been a busy time since landing again after comic con, and a lot has happened. I've done a bunch of work for Neojac Inc., who I'm now fully employed by. The work should be available to view on the Islands of War website sometime soon though. In the spaces in between work I've been plugging away at Musket Smoke assets. Most are in-game icons and page layouts, but I've decided to release some of the transition screen landscape paintings for the game. Again I'm trying to simplify things for a kind of textural graphic approach. It's been a good lesson in committing to distinct values/shapes, and really letting the brush strokes come through in the details.
I havn't posted in a while as I've been hard at work on a new game with Woodie Dovich of Snowpunch called Musket Smoke. We're well into the development and the game is starting to take shape! check out the prelimenary screens on the company site here: