This is the last of the landscapes for Musket Smoke series. I like patterns and architecture, but straight-edged windowed forms push my limits... I'm definitely learning to play around more with masks and adjustment layers to better group my values/colours if they get out of hand along the way.

The Smoke Clears

It's been a busy time since landing again after comic con, and a lot has happened. I've done a bunch of work for Neojac Inc., who I'm now fully employed by. The work should be available to view on the Islands of War website sometime soon though. In the spaces in between work I've been plugging away at Musket Smoke assets. Most are in-game icons and page layouts, but I've decided to release some of the transition screen landscape paintings for the game. Again I'm trying to simplify things for a kind of textural graphic approach. It's been a good lesson in committing to distinct values/shapes, and really letting the brush strokes come through in the details.